From e6937244ecc04942864a7e91f097de85deaa0b74 Mon Sep 17 00:00:00 2001 From: Zenny Date: Mon, 2 Mar 2026 15:32:35 -0800 Subject: [PATCH] Move line of code to move item spawn position after being added to node tree --- Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs b/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs index b1f9d7b2e..d05f8c82b 100644 --- a/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs +++ b/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs @@ -65,8 +65,8 @@ public partial class MonsterRoom : DungeonRoom var selectedItem = database.PickItem() as Node3D; var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D; - duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z); AddChild(duplicated); + duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z); } } }