Looking into room collisions we need; set up plastique behavior
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@@ -122,7 +122,6 @@ draw_pass_1 = SubResource("QuadMesh_sasor")
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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