Looking into room collisions we need; set up plastique behavior

This commit is contained in:
2026-01-25 19:40:59 -08:00
parent 865934399d
commit e63a94210c
12 changed files with 1649 additions and 50 deletions
@@ -122,7 +122,6 @@ draw_pass_1 = SubResource("QuadMesh_sasor")
[node name="Collision" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
visible = false
[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]