Looking into room collisions we need; set up plastique behavior
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=197 format=4 uid="uid://dwy8ud6yblms7"]
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[gd_scene load_steps=199 format=4 uid="uid://dwy8ud6yblms7"]
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[ext_resource type="Texture2D" uid="uid://2uap1c4royqy" path="res://src/map/assets/Explodable Wall/Wall Explosion_bombable.png" id="1_6rkhk"]
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[ext_resource type="Script" uid="uid://cbuxsrtv0vkn3" path="res://src/map/dungeon/code/ExplodableWall.cs" id="1_ovv1n"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_10fcu"]
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resource_name = "Material.001"
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@@ -5125,7 +5126,11 @@ _data = {
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&"Animation": SubResource("Animation_g542u")
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}
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[node name="Node3D" type="Node3D"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_ovv1n"]
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size = Vector3(5.63403, 5.18176, 2.3139)
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[node name="ExplodableWall" type="Node3D"]
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script = ExtResource("1_ovv1n")
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[node name="Wall Explosion" type="Node3D" parent="."]
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@@ -5514,6 +5519,15 @@ mesh = SubResource("ArrayMesh_onvoy")
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skeleton = NodePath("")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Wall Explosion"]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_1bpfx")
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}
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 8192
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.130981, 2.09088, 0.0763245)
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shape = SubResource("BoxShape3D_ovv1n")
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