Looking into room collisions we need; set up plastique behavior
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@@ -282,6 +282,7 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
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3d_physics/layer_11="ItemRescue"
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3d_physics/layer_12="EnemyHitbox"
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3d_physics/layer_13="UnlockableDoor"
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3d_physics/layer_14="ExplodableWall"
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3d_physics/layer_32="Navigation"
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[navigation]
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