Working on item rescue
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@@ -4,6 +4,7 @@ namespace GameJamDungeon;
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using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using GameJamDungeon.src.item_rescue;
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using Godot;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, INode3D
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@@ -12,6 +13,8 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
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public IPlayer Player { get; }
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public RescuedItemDatabase RescuedItems { get; }
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public void DropItem(IInventoryItem item);
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public void ThrowItem(IInventoryItem item);
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@@ -65,6 +68,8 @@ public partial class Game : Node3D, IGame
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[Node] public InGameAudio InGameAudio { get; set; } = default!;
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#endregion
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public RescuedItemDatabase RescuedItems { get; set; } = default!;
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public void Setup()
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{
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GameRepo = new GameRepo();
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@@ -74,6 +79,7 @@ public partial class Game : Node3D, IGame
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GameLogic.Set(AppRepo);
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GameLogic.Set(GameEventDepot);
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Instantiator = new Instantiator(GetTree());
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RescuedItems = new RescuedItemDatabase();
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}
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public void OnResolved()
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@@ -234,15 +240,8 @@ public partial class Game : Node3D, IGame
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private void Inventory_RaiseStatRequest(InventoryItemStats itemStats)
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{
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//if (itemStats.RaiseHPAmount > 0 && GameRepo.PlayerData.CurrentHP.Value.Equals(GameRepo.PlayerData.MaximumHP.Value))
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// RaiseHP(itemStats.RaiseHPAmount);
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//else if (itemStats.HealHPAmount > 0)
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HealHP(itemStats.HealHPAmount);
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HealVT(itemStats.HealVTAmount);
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//if (itemStats.RaiseVTAmount > 0 && GameRepo.PlayerData.CurrentVT.Value.Equals(GameRepo.PlayerData.MaximumVT.Value))
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// RaiseVT(itemStats.RaiseVTAmount);
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//else if (itemStats.HealVTAmount > 0)
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}
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private void SetPauseMode(bool isPaused)
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