Revert some pathing stuff, adjust general spawn rates
This commit is contained in:
@@ -229,12 +229,11 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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protected void LookAtTarget(Vector3 targetPosition)
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{
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var target = new Vector3(GlobalPosition.X, targetPosition.Y, GlobalPosition.Z);
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if (target.IsEqualApprox(targetPosition))
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if (GlobalPosition.IsEqualApprox(targetPosition))
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return;
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var lookDirection = target - targetPosition;
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var lookDirection = GlobalPosition - targetPosition;
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var look = new Vector3(lookDirection.X, GlobalPosition.Y, lookDirection.Z);
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if (target.DistanceTo(look) > 0.01)
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if (GlobalPosition.DistanceTo(look) > 0.01)
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LookAt(look, Vector3.Up);
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}
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@@ -39,7 +39,7 @@ public partial class FleeBehavior : Node3D, IBehavior
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var rooms = _game.CurrentFloor.Rooms;
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var validRooms = new Godot.Collections.Array<MonsterRoom>(rooms.OfType<MonsterRoom>());
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var randomRoom = validRooms.PickRandom();
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_navigationAgent.TargetPosition = new Vector3(randomRoom.PlayerSpawn.GlobalPosition.X, GlobalPosition.Y, randomRoom.PlayerSpawn.GlobalPosition.Z);
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_navigationAgent.TargetPosition = randomRoom.PlayerSpawn.GlobalPosition;
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SetPhysicsProcess(true);
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}
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@@ -37,11 +37,11 @@ public partial class FollowBehavior : Node3D, IBehavior
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SetPhysicsProcess(false);
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}
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private void OnTimeout() => _navigationAgent.TargetPosition = new Vector3(_player.GlobalPosition.X, GlobalPosition.Y, _player.GlobalPosition.Z);
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private void OnTimeout() => _navigationAgent.TargetPosition = _player.GlobalPosition;
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public void StartFollow(NavigationAgent3D navigationAgent)
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{
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_navigationAgent.TargetPosition = new Vector3(_player.GlobalPosition.X, GlobalPosition.Y, _player.GlobalPosition.Z);
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_navigationAgent.TargetPosition = _player.GlobalPosition;
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_thinkTimer.Start();
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SetPhysicsProcess(true);
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}
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@@ -56,8 +56,7 @@ public partial class FollowBehavior : Node3D, IBehavior
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{
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var nextVelocity = _navigationAgent.GetNextPathPosition();
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var parent = GetParent() as Node3D;
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var position = new Vector3(parent.GlobalPosition.X, GlobalPosition.Y, parent.GlobalPosition.Z);
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var velocity = position.DirectionTo(nextVelocity) * (float)_followSpeed * (float)delta;
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var velocity = parent.GlobalPosition.DirectionTo(nextVelocity) * (float)_followSpeed * (float)delta;
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EmitSignal(SignalName.OnVelocityComputed, velocity);
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}
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@@ -2,6 +2,7 @@
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using Chickensoft.Introspection;
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using Godot;
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using Godot.Collections;
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using System.Linq;
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using Zennysoft.Game.Abstractions.Entity;
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namespace Zennysoft.Game.Ma;
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@@ -72,8 +73,7 @@ public partial class PatrolBehavior : Node3D, IBehavior
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{
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var nextVelocity = _navigationAgent.GetNextPathPosition();
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var parent = GetParent() as Node3D;
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var position = new Vector3(parent.GlobalPosition.X, GlobalPosition.Y, parent.GlobalPosition.Z);
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var velocity = position.DirectionTo(nextVelocity) * (float)_patrolSpeed * (float)delta;
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var velocity = parent.GlobalPosition.DirectionTo(nextVelocity) * (float)_patrolSpeed * (float)delta;
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EmitSignal(SignalName.OnVelocityComputed, velocity);
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}
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@@ -83,16 +83,9 @@ public partial class PatrolBehavior : Node3D, IBehavior
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rng.Randomize();
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var randomPointX = rng.RandfRange(-_patrolRange, _patrolRange);
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var randomPointZ = rng.RandfRange(-_patrolRange, _patrolRange);
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_navigationAgent.TargetPosition = HomePosition + new Vector3(randomPointX, 0, randomPointZ);
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if (!_navigationAgent.IsTargetReachable())
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{
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_recursiveCounter++;
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if (_recursiveCounter <= 100)
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SetPatrolTarget();
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else
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_navigationAgent.TargetPosition = HomePosition;
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}
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_recursiveCounter = 0;
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var patrolPoint = HomePosition + new Vector3(randomPointX, 0, randomPointZ);
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var rid = NavigationServer3D.GetMaps().Single();
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_navigationAgent.TargetPosition = NavigationServer3D.MapGetClosestPoint(rid, patrolPoint);
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}
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private void PatrolTimer_Timeout() => SetPatrolTarget();
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@@ -90,6 +90,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.71715, 0)
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[node name="PatrolBehavior" parent="Components" instance=ExtResource("5_fkx5j")]
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unique_name_in_owner = true
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_patrolSpeed = 60.0
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_patrolRange = 15.0
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_patrolTime = 20.0
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[node name="FollowBehavior" parent="Components" instance=ExtResource("6_bun8r")]
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unique_name_in_owner = true
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@@ -49,7 +49,7 @@ script = ExtResource("1_p438s")
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[node name="LineOfSight" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.55601, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2.25757, 0)
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collision_layer = 2
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collision_mask = 2
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@@ -59,17 +59,17 @@ shape = SubResource("CylinderShape3D_jbgmx")
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[node name="CollisionShape" type="CollisionShape3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.55601, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2.25757, 0)
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shape = SubResource("CapsuleShape3D_cwfph")
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[node name="Raycast" type="RayCast3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.6093, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.31086, 0)
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target_position = Vector3(0, 0, -5)
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collision_mask = 3
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[node name="Collision" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55601, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25757, 0)
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collision_layer = 2048
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collision_mask = 0
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@@ -84,7 +84,7 @@ EnemyLoreInfo = SubResource("Resource_fv5vf")
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[node name="PlayerDetector" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55601, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25757, 0)
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collision_layer = 0
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collision_mask = 34
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@@ -93,7 +93,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2771, 0)
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shape = SubResource("CylinderShape3D_qbmfg")
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[node name="Components" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55601, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25757, 0)
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[node name="PatrolBehavior" parent="Components" instance=ExtResource("5_pvjvo")]
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unique_name_in_owner = true
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@@ -113,7 +113,7 @@ height = 2.0
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radius = 3.0
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[node name="HitSounds" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55601, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25757, 0)
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[node name="AbsorbSFX" type="AudioStreamPlayer3D" parent="HitSounds"]
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unique_name_in_owner = true
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=3 format=3 uid="uid://ecmjxvihuahv"]
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[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://ecmjxvihuahv"]
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[ext_resource type="Texture2D" uid="uid://esqaln68twiw" path="res://src/items/Icons/Unidentified Item.png" id="1_fbxyn"]
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[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_xc7fh"]
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@@ -9,7 +9,7 @@ AccessoryTag = 0
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Name = "Unknown Mask"
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StatDescription = "Unidentified mask."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -42,6 +42,7 @@ public partial class Ammo : Node3D, IEquipableItem, IStackable
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public void SetCount(int count) => Count.OnNext(count);
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[Save("ammo_element")]
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public ElementType AmmoElement => Stats.AmmoElement;
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@@ -12,7 +12,7 @@ StatDescription = "Ammo.
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Can be used with a Geomantic Reactor.
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Element: Aeolic"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -12,7 +12,7 @@ StatDescription = "Ammo
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Can be used with a Persuader.
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"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -12,7 +12,7 @@ StatDescription = "Ammo
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Can be used with a Geomantic Reactor.
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Element: Hydric"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -12,7 +12,7 @@ StatDescription = "Ammo
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Can be used with a Geomantic Reactor.
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Element: Igneous"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Atoner's Adornments"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.25
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SpawnRate = 0.4
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Blast Armor"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.3
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BonusAttack = 0
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BonusDefense = 4
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Blessed Armor"
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StatDescription = "Raises Maximum HP by 25."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.15
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BonusAttack = 0
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BonusDefense = 7
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Ceremonial Vestments"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.2
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 1
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Commitment"
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StatDescription = "Breaks if unequipped."
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FlavorText = ""
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SpawnRate = 0.25
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SpawnRate = 0.15
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BonusAttack = 0
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BonusDefense = 8
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Demon Robe"
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StatDescription = "Raises Luck."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 7
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BonusLuck = 15
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Gift of Grace"
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StatDescription = "Raises Maximum VT by 25."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.08
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BonusAttack = 0
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BonusDefense = 7
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 1
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Name = "Holy Barrier"
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StatDescription = "Loses luster upon receiving damage."
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FlavorText = ""
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SpawnRate = 0.05
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 20
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Iron Cage"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.15
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 4
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BonusLuck = 0.05
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Jaguar Suit"
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StatDescription = "Raises ATK by 3."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.08
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BonusAttack = 3
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BonusDefense = 7
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Unknown Coat"
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StatDescription = "Unidentified armor."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.3
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Rusted Plate"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.4
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BonusAttack = 0
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BonusDefense = 3
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BonusLuck = 0
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@@ -18,7 +18,7 @@ StatDescription = "Raises Maximum HP by 50.
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Raises Maximum VT by 50.
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Resistant to all elements."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.01
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BonusAttack = 0
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BonusDefense = 12
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Stoic"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.05
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 6
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Stone Safety"
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StatDescription = "Cannot be removed once equipped."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.15
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BonusAttack = 0
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BonusDefense = 5
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BonusLuck = 0
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@@ -16,7 +16,7 @@ ArmorTag = 0
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Name = "Wooden Armament"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.3
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SpawnRate = 0.6
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BonusAttack = 0
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BonusDefense = 2
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BonusLuck = 0
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@@ -9,7 +9,7 @@ DamageToPlayer = 0
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Name = "Alluring Acquisition"
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StatDescription = "Contains a Basic Item."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -9,7 +9,7 @@ DamageToPlayer = 0
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Name = "Asceticism"
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StatDescription = "Forcibly unequips all items."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -9,10 +9,10 @@ DamageToPlayer = 0
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Name = "Blood Acquisition"
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StatDescription = "Contains a rare item in exchange for all HP."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.08
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 5
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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@@ -9,10 +9,10 @@ DamageToPlayer = 0
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Name = "Empty Promise"
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StatDescription = "An empty box."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 5
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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@@ -9,10 +9,10 @@ DamageToPlayer = 0
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Name = "Equivalence Box"
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StatDescription = "Trades a random item for another item."
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 5
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BonusHP = 0
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BonusVT = 0
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||||
AeolicResistance = 0
|
||||
|
||||
@@ -9,7 +9,7 @@ DamageToPlayer = 0
|
||||
Name = "Fashionable Acquisition"
|
||||
StatDescription = "Contains armor."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -9,10 +9,10 @@ DamageToPlayer = 0
|
||||
Name = "Furious Acquisition"
|
||||
StatDescription = "Contains a weapon."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -9,7 +9,7 @@ DamageToPlayer = 0
|
||||
Name = "Glue Jar"
|
||||
StatDescription = "All currently equipped items will not be removable without force."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -9,7 +9,7 @@ DamageToPlayer = 0
|
||||
Name = "Healthy Acquisition"
|
||||
StatDescription = "Contains restorative."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -9,7 +9,7 @@ DamageToPlayer = 0
|
||||
Name = "Identity Acquisition"
|
||||
StatDescription = "Contains mask."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -9,10 +9,10 @@ DamageToPlayer = 0
|
||||
Name = "Lottery Box"
|
||||
StatDescription = "Trades all inventory items for random items."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.05
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -8,7 +8,7 @@ DamageToPlayer = 70
|
||||
Name = "Malfunction"
|
||||
StatDescription = "Deals a significant amount of damage."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -9,7 +9,7 @@ DamageToPlayer = 0
|
||||
Name = "Scholar's Box"
|
||||
StatDescription = "Contains an item that is currently not in the inventory."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -9,10 +9,10 @@ DamageToPlayer = 0
|
||||
Name = "Speculative Acquisition"
|
||||
StatDescription = "Contains a box."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -9,10 +9,10 @@ DamageToPlayer = 0
|
||||
Name = "Spell Sign: Acquisition"
|
||||
StatDescription = "Contains random spell."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -9,7 +9,7 @@ DamageToPlayer = 0
|
||||
Name = "Trickster's Box"
|
||||
StatDescription = "Forcibly ejects all items from inventory."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -9,10 +9,10 @@ DamageToPlayer = 0
|
||||
Name = "Trinket Box"
|
||||
StatDescription = "Contains a jewel."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -13,7 +13,7 @@ Name = "Amrit Shard"
|
||||
StatDescription = "Restores 60 HP.
|
||||
If HP is currently full, raises Maximum HP by 16."
|
||||
FlavorText = "A droplet of the heavenly elixir, frozen in time."
|
||||
SpawnRate = 0.05
|
||||
SpawnRate = 0.25
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -12,7 +12,7 @@ PermanentRaiseVTAmount = 0
|
||||
Name = "Unknown Fragment"
|
||||
StatDescription = "Unknown restorative."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.05
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -13,7 +13,7 @@ Name = "Stelo Fragment"
|
||||
StatDescription = "Restores 30 VT.
|
||||
If VT is currently full, raises Maximum VT by 8."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.33
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -13,7 +13,7 @@ Name = "Suna Fragment"
|
||||
StatDescription = "Restores 60 VT.
|
||||
If HP is currently full, raises Maximum VT by 16."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.1
|
||||
SpawnRate = 0.25
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -13,7 +13,7 @@ Name = "Ydunic Shard"
|
||||
StatDescription = "Restores 30 HP.
|
||||
If HP is currently full, raises Maximum HP by 8."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.1
|
||||
SpawnRate = 0.33
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 1
|
||||
Name = "Aeolic Caster"
|
||||
StatDescription = "Deals Aeolic damage to all enemies inside the room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "An Bradán Feasa"
|
||||
StatDescription = "Temporarily doubles rate of experience gained."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Blue Talisman"
|
||||
StatDescription = "Permanently increases DEF by 1."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 1
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 5
|
||||
Name = "Ferrum Caster"
|
||||
StatDescription = "Deals Ferrum damage to all enemies inside the room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Green Talisman"
|
||||
StatDescription = "Permanently increases Luck by 1."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 3
|
||||
Name = "Hydric Caster"
|
||||
StatDescription = "Deals Hydric damage to all enemies inside the room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 4
|
||||
Name = "Igneous Caster"
|
||||
StatDescription = "Deals Igneous damage to all enemies inside the room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Unknown Seal"
|
||||
StatDescription = "Unknown spell."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Red Talisman"
|
||||
StatDescription = "Permanently increases ATK by 1."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 1
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Scripture Sign: Heaven's Rebellion"
|
||||
StatDescription = "Heals all present in the room to full health."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.3
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,10 +10,10 @@ ElementalDamageType = 0
|
||||
Name = "Scripture Sign: Devic Balance"
|
||||
StatDescription = "Destroys half of the enemies in the room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -10,10 +10,10 @@ ElementalDamageType = 0
|
||||
Name = "Scripture Sign: Divinity Recall"
|
||||
StatDescription = "Summons all enemies on the floor to the current room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ Name = "Scripture Sign: Gospel of Dimension"
|
||||
StatDescription = "Warps you to the exit.
|
||||
Does nothing if the exit has yet to be found."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Scripture Sign: Gospel of Paths"
|
||||
StatDescription = "Warps you to a random room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Scripture Sign: Kyuuketsuki"
|
||||
StatDescription = "Absorb HP from all enemies in the room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,10 +10,10 @@ ElementalDamageType = 0
|
||||
Name = "Scripture Sign: Sine Morphization"
|
||||
StatDescription = "Turns all enemies in the room into restorative items."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Ablution"
|
||||
StatDescription = "Lowers target to 1 HP."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.25
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Atomization"
|
||||
StatDescription = "Lowers target's DEF."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 1
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Cell Degradation"
|
||||
StatDescription = "Lowers all stats by 1."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 1
|
||||
BonusDefense = 1
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -11,7 +11,7 @@ Name = "Spell Sign: Clone"
|
||||
StatDescription = "Clones the target.
|
||||
No effect if used."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.05
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ Name = "Spell Sign: Cloth Resolution"
|
||||
StatDescription = "Raise currently equipped armor's DEF by 1.
|
||||
Does nothing if no armor is equipped."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Cosmos"
|
||||
StatDescription = "Raises level by 1."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Dullness"
|
||||
StatDescription = "Lowers ATK by 1."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.3
|
||||
BonusAttack = 1
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ Name = "Spell Sign: Entropic Seal"
|
||||
StatDescription = "Uses a random spell in the inventory.
|
||||
No effect if no usable spells exist."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -11,7 +11,7 @@ Name = "Spell Sign: Ferrous Resolution"
|
||||
StatDescription = "Raises currently equipped weapon's ATK by 1.
|
||||
Does nothing if no weapon is equipped."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Fortune"
|
||||
StatDescription = "Doubles the amount of stack items."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.25
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Grudge"
|
||||
StatDescription = "Lowers Luck."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Meltical Wave"
|
||||
StatDescription = "Melts all currently equipped items."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,10 +10,10 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Perspective"
|
||||
StatDescription = "Swaps current HP and current VT."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.1
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
BonusLuck = 5
|
||||
BonusHP = 0
|
||||
BonusVT = 0
|
||||
AeolicResistance = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Recall"
|
||||
StatDescription = "Identifies a random unknown item in inventory."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.2
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Regression"
|
||||
StatDescription = "Lowers Level by 1."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 0
|
||||
Name = "Spell Sign: Reprieval Wave"
|
||||
StatDescription = "Restores all stat parameters."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.3
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ Name = "Spell Sign: Rust Indicator"
|
||||
StatDescription = "Lowers currently equipped armor's DEF by 1.
|
||||
Does nothing if no armor is equipped."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.3
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ ElementalDamageType = 2
|
||||
Name = "Telluric Caster"
|
||||
StatDescription = "Deals Telluric damage to all enemies inside the room."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.3
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
|
||||
@@ -11,7 +11,7 @@ StatDescription = "Augment
|
||||
Weapon: Weapon type becomes Aeolic.
|
||||
Armor/Accessory: Increases Aeolic resistance."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 5
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Anabolic Jewel"
|
||||
StatDescription = "Augment
|
||||
Increases HP recovery rate."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Black Egg"
|
||||
StatDescription = "Augment
|
||||
Increases ATK, DEF, and Luck."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.02
|
||||
BonusAttack = 3
|
||||
BonusDefense = 3
|
||||
BonusLuck = 15
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Cat's Eye"
|
||||
StatDescription = "Augment
|
||||
Drastically increases Luck."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.01
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 25
|
||||
|
||||
@@ -11,7 +11,7 @@ StatDescription = "Augment
|
||||
Increases VT consumption rate.
|
||||
Chance of granting Rust."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Foolish Orb"
|
||||
StatDescription = "Augment
|
||||
Decreases EXP gain rate."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.25
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Glue Orb"
|
||||
StatDescription = "Augment
|
||||
Prevents augmented item from being unequipped."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Heirloom Stone"
|
||||
StatDescription = "Augment
|
||||
Sends item to the surface."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.05
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ StatDescription = "Augment
|
||||
Weapon: Weapon type becomes Hydric.
|
||||
Armor/Accessory: Increases Hydric resistance."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ StatDescription = "Augment
|
||||
Weapon: Weapon type becomes Igneous.
|
||||
Armor/Accessory: Increases Igneous resistance."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Meditative Stone"
|
||||
StatDescription = "Augment
|
||||
Increases EXP gain rate."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ StatDescription = "Augment
|
||||
Slows HP recovery rate.
|
||||
Chance of granting Rust."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Metabolic Jewel"
|
||||
StatDescription = "Augment
|
||||
Slows VT reduction rate."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.15
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Ossified Cortex"
|
||||
StatDescription = "Augment
|
||||
Automatically identifies all items."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.08
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ StatDescription = "Augment
|
||||
Revives the user once.
|
||||
Breaks augmented item after use."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.003
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
@@ -10,7 +10,7 @@ Name = "Tarnished Jewel"
|
||||
StatDescription = "Augment
|
||||
No effect."
|
||||
FlavorText = ""
|
||||
SpawnRate = 0.5
|
||||
SpawnRate = 0.25
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user