Revert some pathing stuff, adjust general spawn rates
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@@ -156,6 +156,14 @@ public partial class ActionPanel : Panel
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{
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_player.Unequip(equipable);
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SfxDatabase.Instance.Play(SoundEffect.Unequip);
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if (equipable.ItemTag == ItemTag.BreaksOnUnequip)
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{
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_player.Inventory.Remove(equipable);
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ActionPanelClosing?.Invoke();
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ReturnToGameAction?.Invoke();
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_player.PlaySpellFX(SpellFXEnum.ItemBreak);
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}
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}
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else
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{
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