Revert some pathing stuff, adjust general spawn rates

This commit is contained in:
2026-03-01 16:34:18 -08:00
parent 721a45c6bb
commit e50035d9c7
125 changed files with 164 additions and 317 deletions

View File

@@ -156,6 +156,14 @@ public partial class ActionPanel : Panel
{
_player.Unequip(equipable);
SfxDatabase.Instance.Play(SoundEffect.Unequip);
if (equipable.ItemTag == ItemTag.BreaksOnUnequip)
{
_player.Inventory.Remove(equipable);
ActionPanelClosing?.Invoke();
ReturnToGameAction?.Invoke();
_player.PlaySpellFX(SpellFXEnum.ItemBreak);
}
}
else
{