Revert some pathing stuff, adjust general spawn rates
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@@ -384,8 +384,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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if (accessory.AccessoryTag == AccessoryTag.BoostEXPGainRate)
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ExperiencePointsComponent.ModifyExpGainRate(ExperiencePointsComponent.ExpGainRate.Value - 0.2f);
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}
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if (equipable.ItemTag == ItemTag.BreaksOnUnequip)
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Inventory.Remove(equipable);
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}
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public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem augmentableItem)
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