Revert some pathing stuff, adjust general spawn rates
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@@ -42,6 +42,7 @@ public partial class Ammo : Node3D, IEquipableItem, IStackable
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public void SetCount(int count) => Count.OnNext(count);
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[Save("ammo_element")]
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public ElementType AmmoElement => Stats.AmmoElement;
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@@ -12,7 +12,7 @@ StatDescription = "Ammo.
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Can be used with a Geomantic Reactor.
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Element: Aeolic"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -12,7 +12,7 @@ StatDescription = "Ammo
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Can be used with a Persuader.
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"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -12,7 +12,7 @@ StatDescription = "Ammo
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Can be used with a Geomantic Reactor.
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Element: Hydric"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -12,7 +12,7 @@ StatDescription = "Ammo
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Can be used with a Geomantic Reactor.
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Element: Igneous"
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FlavorText = ""
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SpawnRate = 0.5
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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