Revert some pathing stuff, adjust general spawn rates
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@@ -229,12 +229,11 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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protected void LookAtTarget(Vector3 targetPosition)
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{
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var target = new Vector3(GlobalPosition.X, targetPosition.Y, GlobalPosition.Z);
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if (target.IsEqualApprox(targetPosition))
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if (GlobalPosition.IsEqualApprox(targetPosition))
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return;
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var lookDirection = target - targetPosition;
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var lookDirection = GlobalPosition - targetPosition;
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var look = new Vector3(lookDirection.X, GlobalPosition.Y, lookDirection.Z);
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if (target.DistanceTo(look) > 0.01)
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if (GlobalPosition.DistanceTo(look) > 0.01)
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LookAt(look, Vector3.Up);
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}
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