Move player during load screens to prevent activating minimaps for current position

This commit is contained in:
2025-10-07 23:33:02 -07:00
parent 4c5281c852
commit e29bef51c5
2 changed files with 3 additions and 1 deletions

View File

@@ -105,6 +105,7 @@ public partial class Map : Node3D, IMap
private void ClearCurrentMap()
{
CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
Player.TeleportPlayer(new Transform3D(Basis.Identity, new Vector3(-999, -999, -999)));
}
private void SetupDungeonFloor()

View File

@@ -19,6 +19,7 @@ public partial class CorridorRoom : Node3D
public void Setup()
{
if (_room != null)
_room.BodyEntered += Room_BodyEntered;
}