audio implementations, chariot frames deleted, world visual fixes

This commit is contained in:
Pal
2026-05-08 16:49:47 -07:00
parent 30baf852d9
commit e17e5e91b1
1999 changed files with 1116 additions and 34571 deletions
@@ -27,15 +27,15 @@ void vertex() {
void fragment() {
vec3 fallof = texture(gradient, base_uv).rgb;
float fresnel = pow(1.0 - dot(normalize(NORMAL), normalize(VIEW)), rim_power);
float fade = mix(1.0, -1.0, fresnel);
ROUGHNESS = 0.0;
ROUGHNESS = 0.0;
SPECULAR = 0.0;
vec3 emission_tex = texture(texture_emission, UV).rgb;
EMISSION = (emission.rgb + emission_tex) * emission_energy * fallof;
ALPHA = clamp(fade, 0.0, 1.0) * EMISSION.r * alpha;
ALPHA = clamp(fade, 0.0, 1.0) * EMISSION.r * alpha;
}