Sync weapon equip to hitbox damage

This commit is contained in:
2024-09-01 16:34:33 -07:00
parent 5b110845e9
commit dc3639ad6e
8 changed files with 49 additions and 27 deletions

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=15 format=3 uid="uid://cfecvvav8kkp6"]
[gd_scene load_steps=16 format=3 uid="uid://cfecvvav8kkp6"]
[ext_resource type="Script" path="res://src/player/Player.cs" id="1_xcol5"]
[ext_resource type="Texture2D" uid="uid://bokx3h8kfdo5i" path="res://src/player/slash_0000_Classic_30.png" id="2_la11l"]
[ext_resource type="Script" path="res://src/hitbox/Hitbox.cs" id="2_lb3qc"]
[ext_resource type="Texture2D" uid="uid://byosr5gk51237" path="res://src/player/slash_0001_Classic_29.png" id="3_ux3f1"]
[ext_resource type="Texture2D" uid="uid://nh071o6ii03j" path="res://src/player/slash_0002_Classic_28.png" id="4_gqnq0"]
[ext_resource type="Texture2D" uid="uid://bodfblud4kea3" path="res://src/player/slash_0003_Classic_27.png" id="5_eebal"]
@@ -29,7 +30,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Area3D/Hitbox:disabled")
tracks/1/path = NodePath("Hitbox/HitboxCollision:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -57,7 +58,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Area3D/Hitbox:disabled")
tracks/1/path = NodePath("Hitbox/HitboxCollision:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -137,13 +138,14 @@ libraries = {
"": SubResource("AnimationLibrary_w8l8m")
}
[node name="Area3D" type="Area3D" parent="."]
[node name="Hitbox" type="Area3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1)
collision_layer = 16
collision_mask = 16
script = ExtResource("2_lb3qc")
[node name="Hitbox" type="CollisionShape3D" parent="Area3D"]
unique_name_in_owner = true
[node name="HitboxCollision" type="CollisionShape3D" parent="Hitbox"]
shape = SubResource("BoxShape3D_wedu3")
disabled = true