Sync weapon equip to hitbox damage
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using Chickensoft.GodotNodeInterfaces;
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using Godot;
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public interface IHitbox : IArea3D
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{
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public int Damage { get; set; }
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}
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public partial class Hitbox : Area3D, IHitbox
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{
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public int Damage { get; set; }
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}
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