Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -12,7 +12,7 @@ public interface IInventory
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public void Remove(InventoryItem inventoryItem);
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public void Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
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public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
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public event Action<string> BroadcastMessage;
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public event Action InventoryChanged;
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