Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -12,7 +12,7 @@ public interface IInventory
public void Remove(InventoryItem inventoryItem);
public void Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
public event Action<string> BroadcastMessage;
public event Action InventoryChanged;