Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

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@@ -16,6 +16,10 @@ namespace Zennysoft.Ma.Adapter.Entity
public void ReturnToDefaultState();
public void OnAbsorb();
public void OnMorph();
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
public void MoveEnemyToNewRoom(IDungeonRoom newRoom);