Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
This commit is contained in:
@@ -16,6 +16,10 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
|
||||
public void ReturnToDefaultState();
|
||||
|
||||
public void OnAbsorb();
|
||||
|
||||
public void OnMorph();
|
||||
|
||||
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
|
||||
|
||||
public void MoveEnemyToNewRoom(IDungeonRoom newRoom);
|
||||
|
||||
Reference in New Issue
Block a user