Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -18,17 +18,6 @@ public partial class InventoryMessageUI : Control
_labelSettings = GD.Load<LabelSettings>("res://src/ui/label_settings/InventoryFullAlertLabelSetting.tres");
}
public async void DisplayInventoryFullMessage(string rejectedItemName)
{
var newLabel = new Label() { Text = $"Could not pick up {rejectedItemName}.", LabelSettings = _labelSettings };
MessageBox.AddChild(newLabel);
GetTree().CreateTimer(3f).Timeout += () =>
{
MessageBox.RemoveChild(newLabel);
};
}
public async void DisplayMessage(string message)
{
var newLabel = new Label() { Text = message, LabelSettings = _labelSettings };