Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -125,7 +125,7 @@ public partial class OptionsMenu : Control
if (!Visible)
return;
if (Input.IsActionJustPressed(GameInputs.Interact))
if (Input.IsActionJustPressed(GameInputs.Interact) || Input.IsActionJustPressed(GameInputs.Pause))
{
AcceptEvent();
SaveAndExitMenu();