Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
This commit is contained in:
@@ -125,7 +125,7 @@ public partial class OptionsMenu : Control
|
||||
if (!Visible)
|
||||
return;
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.Interact))
|
||||
if (Input.IsActionJustPressed(GameInputs.Interact) || Input.IsActionJustPressed(GameInputs.Pause))
|
||||
{
|
||||
AcceptEvent();
|
||||
SaveAndExitMenu();
|
||||
|
||||
Reference in New Issue
Block a user