Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -29,7 +29,7 @@ animations = [{
}]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_wfhgc"]
radius = 3.0
radius = 5.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kg3qv"]
radius = 0.837722
@@ -57,7 +57,7 @@ frame_progress = 0.274888
[node name="DialogueZone" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 0
collision_mask = 2068
collision_mask = 2070
[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueZone"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00131226, 0, -0.00723076)