Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -29,7 +29,7 @@ animations = [{
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}]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_wfhgc"]
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radius = 3.0
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radius = 5.0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kg3qv"]
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radius = 0.837722
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@@ -57,7 +57,7 @@ frame_progress = 0.274888
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[node name="DialogueZone" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 0
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collision_mask = 2068
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collision_mask = 2070
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00131226, 0, -0.00723076)
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