Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -560,6 +560,7 @@ shape = SubResource("BoxShape3D_tgauh")
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -1.986)
visible = false
layers = 2
mesh = SubResource("PlaneMesh_5n72k")
surface_material_override/0 = SubResource("StandardMaterial3D_l1s1j")