Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -560,6 +560,7 @@ shape = SubResource("BoxShape3D_tgauh")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -1.986)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_5n72k")
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surface_material_override/0 = SubResource("StandardMaterial3D_l1s1j")
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