Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -1,6 +1,7 @@
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://dj6i0em2a3hj8"]
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=4 format=3 uid="uid://dj6i0em2a3hj8"]
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[ext_resource type="Texture2D" uid="uid://cixq2naufiuhv" path="res://src/items/weapons/textures/spaded staff.PNG" id="1_6tifm"]
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[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="1_n7ptf"]
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="2_w4n0u"]
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[resource]
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@@ -12,11 +13,17 @@ Name = "Monk's Spade"
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Description = "+5 ATK, Slow"
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SpawnRate = 0.3
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BonusAttack = 5
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Defense = 0
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Luck = 0.1
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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ThrowSpeed = 12.0
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IncreaseMaxHPAmount = 0
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IncreaseMaxVTAmount = 0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_6tifm")
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AudioStream = ExtResource("1_n7ptf")
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