Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://gebgo2x6nr3t"]
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=4 format=3 uid="uid://gebgo2x6nr3t"]
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[ext_resource type="AudioStream" uid="uid://bo2u1ceci6k1i" path="res://src/audio/sfx/PLAYER_quicker_slash.ogg" id="1_0caxp"]
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[ext_resource type="Texture2D" uid="uid://b8c7kd436tg4" path="res://src/items/weapons/textures/RONDO.PNG" id="1_cvwbh"]
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="1_xfb0x"]
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@@ -13,11 +14,17 @@ Description = "+7 ATK
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An eastern blade outside of time and reproach."
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SpawnRate = 0.01
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BonusAttack = 7
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Defense = 0
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Luck = 0.05
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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ThrowSpeed = 12.0
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IncreaseMaxHPAmount = 0
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IncreaseMaxVTAmount = 0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_cvwbh")
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AudioStream = ExtResource("1_0caxp")
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