Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -1,7 +1,8 @@
[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://db075qhmlmrcu"]
[gd_resource type="Resource" script_class="WeaponStats" load_steps=4 format=3 uid="uid://db075qhmlmrcu"]
[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="1_kbje7"]
[ext_resource type="Texture2D" uid="uid://bkntmni5jxfpk" path="res://src/items/weapons/textures/KUBEL.PNG" id="1_kwtbu"]
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="1_xfglq"]
[resource]
script = ExtResource("1_kbje7")
@@ -14,11 +15,17 @@ A very powerful spear.
For every hit, you lose 5 HP."
SpawnRate = 0.01
BonusAttack = 9
Defense = 0
Luck = 0.05
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_kwtbu")
AudioStream = ExtResource("1_xfglq")