Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

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@@ -20,4 +20,7 @@ public partial class WeaponStats : InventoryItemStats
[Export]
[Save("weapon_tag")]
public WeaponTag WeaponTag { get; set; } = WeaponTag.None;
[Export]
public SoundEffect SoundEffect { get; set; } = SoundEffect.WeaponSwing;
}