Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -20,4 +20,7 @@ public partial class WeaponStats : InventoryItemStats
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[Export]
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[Save("weapon_tag")]
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public WeaponTag WeaponTag { get; set; } = WeaponTag.None;
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[Export]
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public SoundEffect SoundEffect { get; set; } = SoundEffect.WeaponSwing;
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}
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