Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -44,6 +44,7 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
ContactMonitor = false;
Pickup.Monitorable = false;
Pickup.Monitoring = false;
SfxDatabase.Instance.Play(SoundEffect.Transfer);
PlayRescueAnimation();
Game.RescuedItems.Items.Add(Item);
}