Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -44,6 +44,7 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
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ContactMonitor = false;
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Pickup.Monitorable = false;
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Pickup.Monitoring = false;
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SfxDatabase.Instance.Play(SoundEffect.Transfer);
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PlayRescueAnimation();
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Game.RescuedItems.Items.Add(Item);
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}
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