Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -1,6 +1,7 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://lu0ddu3538p6"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=4 format=3 uid="uid://lu0ddu3538p6"]
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[ext_resource type="Texture2D" uid="uid://dw06kkltgk3sv" path="res://src/items/consumable/textures/ydunic fragment.PNG" id="1_4llax"]
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[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="1_me3g8"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_q4pyq"]
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[resource]
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@@ -27,3 +28,4 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_4llax")
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AudioStream = ExtResource("1_me3g8")
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