Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -1,6 +1,7 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://ypw2yg10430p"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=4 format=3 uid="uid://ypw2yg10430p"]
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[ext_resource type="Texture2D" uid="uid://bqyjjdgub6iem" path="res://src/items/consumable/textures/suna fragment.PNG" id="1_ldd10"]
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[ext_resource type="AudioStream" uid="uid://1nuk6xpkwujl" path="res://src/audio/sfx/player_gain_VT.ogg" id="1_n3jpf"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_41hue"]
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[resource]
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@@ -27,3 +28,4 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_ldd10")
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AudioStream = ExtResource("1_n3jpf")
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