Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://ypw2yg10430p"]
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=4 format=3 uid="uid://ypw2yg10430p"]
[ext_resource type="Texture2D" uid="uid://bqyjjdgub6iem" path="res://src/items/consumable/textures/suna fragment.PNG" id="1_ldd10"]
[ext_resource type="AudioStream" uid="uid://1nuk6xpkwujl" path="res://src/audio/sfx/player_gain_VT.ogg" id="1_n3jpf"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_41hue"]
[resource]
@@ -27,3 +28,4 @@ ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_ldd10")
AudioStream = ExtResource("1_n3jpf")