Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://bnec53frgyue8"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=4 format=3 uid="uid://bnec53frgyue8"]
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[ext_resource type="AudioStream" uid="uid://1nuk6xpkwujl" path="res://src/audio/sfx/player_gain_VT.ogg" id="1_cp706"]
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[ext_resource type="Texture2D" uid="uid://cj0x1u7rknrvy" path="res://src/items/consumable/textures/past self spirit.PNG" id="1_jx43p"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_wmtl1"]
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@@ -26,3 +27,4 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_jx43p")
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AudioStream = ExtResource("1_cp706")
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