Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -1,5 +1,6 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://bnec53frgyue8"]
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=4 format=3 uid="uid://bnec53frgyue8"]
[ext_resource type="AudioStream" uid="uid://1nuk6xpkwujl" path="res://src/audio/sfx/player_gain_VT.ogg" id="1_cp706"]
[ext_resource type="Texture2D" uid="uid://cj0x1u7rknrvy" path="res://src/items/consumable/textures/past self spirit.PNG" id="1_jx43p"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_wmtl1"]
@@ -26,3 +27,4 @@ ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_jx43p")
AudioStream = ExtResource("1_cp706")