Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -13,10 +13,7 @@ public partial class ConsumableItem : InventoryItem
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[Node] private Sprite3D _sprite { get; set; } = default!;
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public override void _Ready()
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{
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_sprite.Texture = Stats.Texture;
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}
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public override void _Ready() => _sprite.Texture = Stats.Texture;
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public override string ItemName => Stats.Name;
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