Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -13,10 +13,7 @@ public partial class ConsumableItem : InventoryItem
[Node] private Sprite3D _sprite { get; set; } = default!;
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
}
public override void _Ready() => _sprite.Texture = Stats.Texture;
public override string ItemName => Stats.Name;