Started implementing SFX
Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable
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@@ -74,4 +74,7 @@ public abstract partial class InventoryItemStats : Resource
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[Export]
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[Save("inventory_item_texture")]
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public Texture2D Texture { get; set; }
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[Export]
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public AudioStream AudioStream { get; set; }
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}
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