Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions
@@ -74,4 +74,7 @@ public abstract partial class InventoryItemStats : Resource
[Export]
[Save("inventory_item_texture")]
public Texture2D Texture { get; set; }
[Export]
public AudioStream AudioStream { get; set; }
}