Started implementing SFX

Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
This commit is contained in:
2025-11-25 03:04:07 -08:00
parent 3e8c11d55d
commit db7a1df1f7
122 changed files with 2313 additions and 1687 deletions

View File

@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://ym4ur8a2qxhp"
path="res://.godot/imported/amb_perlin.wav-dea63667b2a56d37d48ba209f56f8900.sample"
path="res://.godot/imported/amb_perlin.wav-ba6da0d5591f392e4aca7d2f85c4dfc2.sample"
[deps]
source_file="res://src/audio/amb/amb_perlin.wav"
dest_files=["res://.godot/imported/amb_perlin.wav-dea63667b2a56d37d48ba209f56f8900.sample"]
source_file="res://src/audio/AMB/amb_perlin.wav"
dest_files=["res://.godot/imported/amb_perlin.wav-ba6da0d5591f392e4aca7d2f85c4dfc2.sample"]
[params]