diff --git a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs index 8857549b..346dc7a8 100644 --- a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs +++ b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs @@ -30,14 +30,14 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView public new void OnReady() { - Hitbox.AreaEntered += Hitbox_AreaEntered; - base.OnReady(); + Hitbox.AreaEntered += Hitbox_AreaEntered; + base.OnReady(); } public override Vector2 GetSize() { - return Sprite3D.GetItemRect().Size; + return Sprite3D.GetItemRect().Size; } private void Hitbox_AreaEntered(Area3D area) => OnPlayerHit(new AttackEventArgs(AttackData)); @@ -46,102 +46,102 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView public override void PlayHitAnimation() { - LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); + LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); } public override void PlayDeathAnimation() { - LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); + LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f); } private EnemyDirection GetEnemyDirection( - Basis enemyBasis, - Vector3 cameraDirection, - float rotateUpperThreshold, - float rotateLowerThreshold) + Basis enemyBasis, + Vector3 cameraDirection, + float rotateUpperThreshold, + float rotateLowerThreshold) { - var enemyForwardDirection = enemyBasis.Z; - var enemyLeftDirection = enemyBasis.X; + var enemyForwardDirection = enemyBasis.Z; + var enemyLeftDirection = enemyBasis.X; - var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); - var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); + var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); + var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); - // Check if forward facing. If the dot product is -1, the enemy is facing the camera. - if (forwardDotProduct < _lowerThreshold) - { - SetForward(); - return EnemyDirection.Forward; - } + // Check if forward facing. If the dot product is -1, the enemy is facing the camera. + if (forwardDotProduct < _lowerThreshold) + { + SetForward(); + return EnemyDirection.Forward; + } - // Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera. - else if (forwardDotProduct > rotateUpperThreshold) - { - SetBack(); - return EnemyDirection.Backward; - } - else - { - // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). - if (leftDotProduct < _lowerThreshold) - { - SetRight(); - return EnemyDirection.Left; - } + // Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera. + else if (forwardDotProduct > rotateUpperThreshold) + { + SetBack(); + return EnemyDirection.Backward; + } + else + { + // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). + if (leftDotProduct < _lowerThreshold) + { + SetRight(); + return EnemyDirection.Left; + } - // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. - if (leftDotProduct > rotateUpperThreshold) - { - SetLeft(); - return EnemyDirection.Right; - } - } + // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. + if (leftDotProduct > rotateUpperThreshold) + { + SetLeft(); + return EnemyDirection.Right; + } + } - return _enemyDirection; + return _enemyDirection; } private void LoadShader(string shaderPath) { - var shader = GD.Load(shaderPath); - var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); - foreach (var sprite in sprites) - { - sprite.Material = new ShaderMaterial(); - var shaderMaterial = (ShaderMaterial)sprite.Material; - shaderMaterial.Shader = shader; - } + var shader = GD.Load(shaderPath); + var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); + foreach (var sprite in sprites) + { + sprite.Material = new ShaderMaterial(); + var shaderMaterial = (ShaderMaterial)sprite.Material; + shaderMaterial.Shader = shader; + } } private void SetShaderValue(float shaderValue) { - var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); - foreach (var sprite in sprites) - { - var shaderMaterial = (ShaderMaterial)sprite.Material; - shaderMaterial.SetShaderParameter("progress", shaderValue); - } + var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); + foreach (var sprite in sprites) + { + var shaderMaterial = (ShaderMaterial)sprite.Material; + shaderMaterial.SetShaderParameter("progress", shaderValue); + } } private void SetForward() { - _enemyDirection = EnemyDirection.Forward; + _enemyDirection = EnemyDirection.Forward; } private void SetLeft() { - _enemyDirection = EnemyDirection.Left; + _enemyDirection = EnemyDirection.Left; } private void SetRight() { - _enemyDirection = EnemyDirection.Right; + _enemyDirection = EnemyDirection.Right; } private void SetBack() { - _enemyDirection = EnemyDirection.Backward; + _enemyDirection = EnemyDirection.Backward; } } diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn index 210317ce..d8038432 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn @@ -66,6 +66,13 @@ script = ExtResource("2_7hf3j") Name = "Sproingy" Description = "He's smaller than I expected..." +MaximumHP = "" +ATK = "" +DEF = "" +Affinity = "" +Weakness = "" +Drop1 = "" +Drop2 = "" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] @@ -670,21 +677,21 @@ texture = SubResource("ViewportTexture_h1kaf") [node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"] visibility_layer = 0 -offset_right = 40.0 -offset_bottom = 40.0 +offset_right = 800.0 +offset_bottom = 800.0 [node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"] disable_3d = true transparent_bg = true handle_input_locally = false -size = Vector2i(200, 200) +size = Vector2i(800, 800) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] unique_name_in_owner = true texture_filter = 1 material = ExtResource("3_ivy74") -position = Vector2(100, 100) +position = Vector2(400, 400) sprite_frames = SubResource("SpriteFrames_6drt6") animation = &"idle_left_walk" diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 1.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 1.png index 44f2bf01..ccb6819d 100644 Binary files a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 1.png and b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 1.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 10.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 10.png index 5dca2593..5ce441ad 100644 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michael/MichaelModelView.tscn @@ -81,6 +81,13 @@ script = ExtResource("2_3eot4") Name = "Michael" Description = "Basic angel guy" +MaximumHP = "" +ATK = "" +DEF = "" +Affinity = "" +Weakness = "" +Drop1 = "" +Drop2 = "" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" [sub_resource type="ViewportTexture" id="ViewportTexture_v7t0v"] @@ -1197,7 +1204,7 @@ offset_bottom = 40.0 disable_3d = true transparent_bg = true handle_input_locally = false -size = Vector2i(200, 200) +size = Vector2i(800, 800) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] @@ -1205,10 +1212,9 @@ unique_name_in_owner = true texture_filter = 1 texture_repeat = 1 material = SubResource("ShaderMaterial_wey7h") -position = Vector2(45, 45) sprite_frames = SubResource("SpriteFrames_v4v5p") animation = &"idle_front_walk" -offset = Vector2(45, 45) +offset = Vector2(400, 400) [node name="Hitbox" type="Area3D" parent="."] 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn @@ -207,6 +207,13 @@ script = ExtResource("2_krqul") Name = "Filth Eater" Description = "yuck" +MaximumHP = "" +ATK = "" +DEF = "" +Affinity = "" +Weakness = "" +Drop1 = "" +Drop2 = "" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" [sub_resource type="ViewportTexture" id="ViewportTexture_7tggm"] @@ -3323,12 +3330,12 @@ offset_bottom = 40.0 disable_3d = true transparent_bg = true handle_input_locally = false -size = Vector2i(300, 300) +size = Vector2i(800, 800) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] unique_name_in_owner = true -position = Vector2(150, 150) +position = Vector2(400, 400) rotation = 0.0174533 sprite_frames = SubResource("SpriteFrames_673a4") animation = &"idle_back_walk" diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/animations/Filth Side Attacks Frames/ATTACK 1 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chinthe/ChintheModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn @@ -3225,7 +3225,7 @@ states/Start/position = Vector2(199, 100) states/Walking/node = SubResource("AnimationNodeStateMachine_7dl50") states/Walking/position = Vector2(348, 400.144) transitions = ["Start", "Unactivated Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Unactivated Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_keq07"), "Idle", "Primary Skill", SubResource("AnimationNodeStateMachineTransition_manul"), "Primary Skill", "Teleport In", SubResource("AnimationNodeStateMachineTransition_auprl"), "Teleport In", "Idle", SubResource("AnimationNodeStateMachineTransition_i5vf2"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_jbhro"), "Stop Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_yu6fp"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_sgkk0"), "Walking", "Stop Walk", SubResource("AnimationNodeStateMachineTransition_8e7of")] -graph_offset = Vector2(-331.563, 123.457) +graph_offset = Vector2(-331.563, 111.889) [sub_resource type="AtlasTexture" id="AtlasTexture_tawq7"] atlas = ExtResource("395_ymova") @@ -3489,6 +3489,14 @@ rings = 8 [node name="EnemyModelView" type="Node3D"] script = ExtResource("1_6dej3") +[node name="Shadow" type="Sprite3D" parent="."] +transform = Transform3D(0.75, 0, 0, 0, -3.27836e-08, 0.75, 0, -0.75, -3.27836e-08, 0.00589746, -1.41595, 0.0116717) +transparency = 0.1 +cast_shadow = 0 +modulate = Color(1, 1, 1, 0.591) +texture_filter = 0 +texture = ExtResource("392_sgkk0") + [node name="Sprite3D" type="Sprite3D" parent="."] unique_name_in_owner = true transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) @@ -3517,14 +3525,6 @@ sprite_frames = SubResource("SpriteFrames_22ecf") animation = &"idle_front_walk" offset = Vector2(500, 500) -[node name="Shadow" type="Sprite3D" parent="Sprite3D"] -transform = Transform3D(0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0.00393164, -0.943969, 0.0077811) -transparency = 0.1 -cast_shadow = 0 -modulate = Color(1, 1, 1, 0.591) -texture_filter = 0 -texture = ExtResource("392_sgkk0") - [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.152949, 0, 0) diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/ACTIVATE-BACK/ACTIVATE-BACK_page_0001.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/ACTIVATE-BACK/ACTIVATE-BACK_page_0001.png index bc36bfa6..613c70c2 100644 Binary files a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/ACTIVATE-BACK/ACTIVATE-BACK_page_0001.png and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. 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Ambassador (red)/AmbassadorSmallModelView.tscn @@ -272,6 +272,13 @@ script = ExtResource("2_xa3ug") Name = "Small Ambassador" Description = "Small run guy" +MaximumHP = "" +ATK = "" +DEF = "" +Affinity = "" +Weakness = "" +Drop1 = "" +Drop2 = "" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/animations/BACK/0029.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/animations/BACK/0029.png index 5b7b4f33..652b598a 100644 Binary files a/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/animations/BACK/0029.png and b/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/animations/BACK/0029.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/animations/BACK/0031.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. 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Ambassador (red)/animations/SIDE/0199.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn index fb7a0cb5..f2e3a4a3 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn @@ -273,6 +273,13 @@ script = ExtResource("2_84ebe") Name = "Steel Ambassador" Description = "idk" +MaximumHP = "" +ATK = "" +DEF = "" +Affinity = "" +Weakness = "" +Drop1 = "" +Drop2 = "" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/animations/B/Layer 1.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. 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Agni/AgniDemonModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn @@ -340,6 +340,13 @@ script = ExtResource("2_y6p5p") Name = "Agi Demon" Description = "Lava monster" +MaximumHP = "" +ATK = "" +DEF = "" +Affinity = "" +Weakness = "" +Drop1 = "" +Drop2 = "" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] @@ -2097,6 +2104,7 @@ offset_bottom = 512.0 disable_3d = true transparent_bg = true handle_input_locally = false +size = Vector2i(800, 800) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] @@ -2104,11 +2112,11 @@ unique_name_in_owner = true texture_filter = 1 sprite_frames = SubResource("SpriteFrames_6drt6") animation = &"idle_front" -offset = Vector2(250, 150) +offset = Vector2(400, 325) [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] sprite_frames = SubResource("SpriteFrames_d844v") -offset = Vector2(250, 150) +offset = Vector2(400, 325) [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/09. 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Shield of Heaven/animations/New/Walk Side/0085.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn index f1ff6c06..a1794e09 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn @@ -55,6 +55,13 @@ script = ExtResource("2_ca1o5") Name = "Sproingy" Description = "He's smaller than I expected..." +MaximumHP = "" +ATK = "" +DEF = "" +Affinity = "" +Weakness = "" +Drop1 = "" +Drop2 = "" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" [sub_resource type="ViewportTexture" id="ViewportTexture_etb7g"] @@ -622,14 +629,14 @@ offset_bottom = 40.0 disable_3d = true transparent_bg = true handle_input_locally = false -size = Vector2i(200, 200) +size = Vector2i(800, 800) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] unique_name_in_owner = true texture_filter = 1 material = ExtResource("4_12m8q") -position = Vector2(100, 100) +position = Vector2(400, 400) sprite_frames = SubResource("SpriteFrames_hypby") animation = &"idle_left_walk" diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 1.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 1.png index 1013ce80..0a3ce91d 100644 Binary files a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 1.png and b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 1.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 10.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 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Aqueos Demon/AqueosModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn index 99e1c447..0b35f058 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn @@ -2081,6 +2081,7 @@ offset_bottom = 40.0 disable_3d = true transparent_bg = true handle_input_locally = false +size = Vector2i(800, 800) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] @@ -2088,11 +2089,11 @@ unique_name_in_owner = true texture_filter = 1 sprite_frames = SubResource("SpriteFrames_6drt6") animation = &"idle_front" -offset = Vector2(250, 150) +offset = Vector2(400, 375) [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] sprite_frames = SubResource("SpriteFrames_d844v") -offset = Vector2(250, 150) +offset = Vector2(400, 375) [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true