Fixed michael animations
This commit is contained in:
@@ -337,7 +337,7 @@ length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:frame")
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tracks/0/path = NodePath("Sprite/SubViewport/AnimatedSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@@ -349,7 +349,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:animation")
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tracks/1/path = NodePath("Sprite/SubViewport/AnimatedSprite:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -361,47 +361,12 @@ tracks/1/keys = {
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[sub_resource type="Animation" id="Animation_0k3e8"]
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resource_name = "attack"
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step = 0.0833333
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[sub_resource type="Animation" id="Animation_ppbeh"]
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resource_name = "idle_back_walk"
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length = 1.91667
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loop_mode = 1
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step = 0.0833333
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length = 0.416668
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step = 0.0166667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"idle_back_walk"]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666666, 0.75, 0.833333, 0.916666, 1, 1.08333, 1.16667, 1.25, 1.33333, 1.41667, 1.5, 1.58333, 1.66667, 1.75, 1.83333),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22]
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}
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[sub_resource type="Animation" id="Animation_3dffb"]
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resource_name = "idle_front_walk"
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length = 1.91667
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loop_mode = 1
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:animation")
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tracks/0/path = NodePath("Sprite/SubViewport/AnimatedSprite:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@@ -413,7 +378,67 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:frame")
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tracks/1/path = NodePath("Sprite/SubViewport/AnimatedSprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.0166667, 0.0333333, 0.05, 0.0666667, 0.0833333, 0.1, 0.116667, 0.133333, 0.15, 0.166667, 0.183333, 0.2, 0.216667, 0.233333, 0.283333, 0.3, 0.316667, 0.333333, 0.35, 0.366667, 0.383333, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22]
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}
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[sub_resource type="Animation" id="Animation_ppbeh"]
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resource_name = "idle_back_walk"
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length = 1.91667
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loop_mode = 1
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite/SubViewport/AnimatedSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666666, 0.75, 0.833333, 0.916666, 1, 1.08333, 1.16667, 1.25, 1.33333, 1.41667, 1.5, 1.58333, 1.66667, 1.75, 1.83333),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite/SubViewport/AnimatedSprite:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"idle_back_walk"]
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}
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[sub_resource type="Animation" id="Animation_3dffb"]
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resource_name = "idle_front_walk"
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length = 1.91667
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loop_mode = 1
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite/SubViewport/AnimatedSprite:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"idle_front_walk"]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite/SubViewport/AnimatedSprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -431,7 +456,7 @@ step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:animation")
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tracks/0/path = NodePath("Sprite/SubViewport/AnimatedSprite:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@@ -443,7 +468,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Michael/Sprite/SubViewport/AnimatedSprite:frame")
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tracks/1/path = NodePath("Sprite/SubViewport/AnimatedSprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -598,18 +623,16 @@ unique_name_in_owner = true
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texture_filter = 1
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position = Vector2(45, 45)
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sprite_frames = SubResource("SpriteFrames_artt5")
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animation = &"idle_front_walk"
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frame = 16
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animation = &"idle_back_walk"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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root_node = NodePath("../..")
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libraries = {
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"": SubResource("AnimationLibrary_346xs")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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unique_name_in_owner = true
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root_node = NodePath("%AnimationTree/../..")
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root_node = NodePath("%AnimationTree/..")
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tree_root = SubResource("AnimationNodeStateMachine_7gios")
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anim_player = NodePath("../AnimationPlayer")
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@@ -21,6 +21,7 @@ namespace GameJamDungeon
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enemy.Velocity = (targetPosition - enemy.GlobalTransform.Origin).Normalized() * 2f;
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var lookAtDir = enemy.GlobalTransform.Origin - enemy.Velocity;
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if (enemy.Velocity != Vector3.Zero)
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enemy.LookAt(new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z));
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Output(new Output.MovementComputed());
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@@ -23,6 +23,8 @@ public partial class EnemyLogic
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var velocity = (targetPosition - enemy.GlobalPosition).Normalized() * 1.0f;
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enemy.Velocity = velocity;
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var lookAtDir = enemy.GlobalTransform.Origin - enemy.Velocity;
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if (enemy.Velocity != Vector3.Zero)
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enemy.LookAt(new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z));
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Output(new Output.MovementComputed());
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