Fix texture stuff
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Ma.Adapter;
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public partial class InGameUILogic
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{
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public static class Input
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@@ -1,13 +1,13 @@
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma;
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namespace Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Ma.Adapter;
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public partial class InGameUILogic
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{
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public static class Output
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{
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public readonly record struct AnnounceMessageOnMainScreen(string Message);
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public readonly record struct AnnounceMessageInInventory(string Message);
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public readonly record struct RemoveItemFromInventory(IInventoryItem Item);
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public readonly record struct RemoveItemFromInventory(InventoryItem Item);
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public readonly record struct DisplayMinimap;
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public readonly record struct HideMinimap;
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public readonly record struct ShowInventory;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Ma.Adapter;
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public partial class InGameUILogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Ma.Adapter;
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public partial class InGameUILogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Ma.Adapter;
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public partial class InGameUILogic
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{
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