Fix texture stuff
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31
Zennysoft.Game.Ma.Implementation/Save/MaSaveFileManager.cs
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31
Zennysoft.Game.Ma.Implementation/Save/MaSaveFileManager.cs
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using System.Collections.Immutable;
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using System.Text.Json.Serialization.Metadata;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Ma.Adapter;
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public interface IMaSaveFileManager<T>
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{
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Task Save(T gameData);
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Task<T?> Load();
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}
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public sealed class MaSaveFileManager<T> : IMaSaveFileManager<T>
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{
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private readonly ISaveFileManager<T> _saveFileManager;
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private ImmutableList<IJsonTypeInfoResolver> _converters;
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public MaSaveFileManager(ISaveFileManager<T> saveFileManager)
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{
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_saveFileManager = saveFileManager;
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_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
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}
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public async Task Save(T gameData)
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{
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await _saveFileManager.WriteToFile(gameData, [.. _converters]);
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}
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public async Task<T?> Load() => await _saveFileManager.ReadFromFile([.. _converters]);
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}
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