Fix texture stuff

This commit is contained in:
2025-03-09 12:24:30 -07:00
parent b93630756c
commit d8c5bc8f78
112 changed files with 671 additions and 355 deletions

View File

@@ -5,6 +5,7 @@ using Chickensoft.SaveFileBuilder;
using Godot;
using System.Collections.Generic;
using System.Linq;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -869,7 +869,7 @@ debug_color = Color(0.937255, 0, 0.623529, 1)
[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.625, -3, -1.035)
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.625, -3, -1.035)
[node name="ExitSpawnPoint" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
@@ -901,4 +901,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.00384, 1.80761, 11.3571)
[node name="ThrowableItem" parent="." instance=ExtResource("16_db2o3")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.78811, -3.32789, 0)
_throwableItemStats = ExtResource("17_ntxe5")
Stats = ExtResource("17_ntxe5")