Fix texture stuff
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@@ -5,6 +5,7 @@ using Chickensoft.SaveFileBuilder;
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using Godot;
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using System.Collections.Generic;
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using System.Linq;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -869,7 +869,7 @@ debug_color = Color(0.937255, 0, 0.623529, 1)
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[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.625, -3, -1.035)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.625, -3, -1.035)
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[node name="ExitSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -901,4 +901,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.00384, 1.80761, 11.3571)
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[node name="ThrowableItem" parent="." instance=ExtResource("16_db2o3")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.78811, -3.32789, 0)
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_throwableItemStats = ExtResource("17_ntxe5")
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Stats = ExtResource("17_ntxe5")
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