Fix texture stuff
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@@ -1,38 +1,49 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Ma.Godot.Adapter;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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[Meta, Id("throwable_item")]
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[Meta(typeof(IAutoNode)), Id("throwable_item")]
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public partial class ThrowableItem : InventoryItem
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{
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[Export]
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private ThrowableItemStats _throwableItemStats { get; set; }
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public override void _Notification(int what) => this.Notify(what);
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public override string ItemName => _throwableItemStats.Name;
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[Node] private Sprite3D _sprite { get; set; } = default!;
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public override string Description => _throwableItemStats.Description;
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public override void _Ready()
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{
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_sprite.Texture = Stats.Texture;
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}
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public override float SpawnRate => _throwableItemStats.SpawnRate;
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public override string ItemName => Stats.Name;
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public override double ThrowDamage => _throwableItemStats.ThrowDamage;
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public override string Description => Stats.Description;
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public override float ThrowSpeed => _throwableItemStats.ThrowSpeed;
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public override float SpawnRate => Stats.SpawnRate;
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public ElementType ElementType => _throwableItemStats.ElementType;
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public override double ThrowDamage => Stats.ThrowDamage;
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public ThrowableItemTag ThrowableItemTag => _throwableItemStats.ThrowableItemTag;
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public int HealHPAmount => _throwableItemStats.HealHPAmount;
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public ElementType ElementType => Stats.ElementType;
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public int HealVTAmount => _throwableItemStats.HealVTAmount;
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public ThrowableItemTag ThrowableItemTag => Stats.ThrowableItemTag;
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public void SetElementType(ElementType elementType) => _throwableItemStats.ElementType = elementType;
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public int HealHPAmount => Stats.HealHPAmount;
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public void SetDescription(string description) => _throwableItemStats.Description = description;
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public int HealVTAmount => Stats.HealVTAmount;
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public void SetElementType(ElementType elementType) => Stats.ElementType = elementType;
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public void SetDescription(string description) => Stats.Description = description;
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public int Count { get; }
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public override InventoryItemStats ItemStats { get => _throwableItemStats; set => _throwableItemStats = (ThrowableItemStats)value; }
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[Export]
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[Save("throwable_item_stats")]
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public ThrowableItemStats Stats { get; set; }
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public override Texture2D GetTexture() => Stats.Texture;
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}
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