Fix texture stuff

This commit is contained in:
2025-03-09 12:24:30 -07:00
parent b93630756c
commit d8c5bc8f78
112 changed files with 671 additions and 355 deletions

View File

@@ -1,31 +1,43 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta, Id("consumable_item")]
[Meta(typeof(IAutoNode)), Id("consumable_item")]
public partial class ConsumableItem : InventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Sprite3D _sprite { get; set; } = default!;
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
}
public override string ItemName => Stats.Name;
public override string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public override double ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public int HealHPAmount => Stats.HealHPAmount;
public int HealVTAmount => Stats.HealVTAmount;
public int RaiseHPAmount => Stats.RaiseHPAmount;
public int RaiseVTAmount => Stats.RaiseVTAmount;
[Export]
private ConsumableItemStats _consumableItemStats { get; set; } = new ConsumableItemStats();
public override string ItemName => _consumableItemStats.Name;
public override string Description => _consumableItemStats.Description;
public override float SpawnRate => _consumableItemStats.SpawnRate;
public override double ThrowDamage => _consumableItemStats.ThrowDamage;
public override float ThrowSpeed => _consumableItemStats.ThrowSpeed;
public int HealHPAmount => _consumableItemStats.HealHPAmount;
public int HealVTAmount => _consumableItemStats.HealVTAmount;
public int RaiseHPAmount => _consumableItemStats.RaiseHPAmount;
public int RaiseVTAmount => _consumableItemStats.RaiseVTAmount;
public override InventoryItemStats ItemStats { get => _consumableItemStats; set => _consumableItemStats = (ConsumableItemStats)value; }
[Save("consumable_item_stats")]
public ConsumableItemStats Stats { get; set; } = new ConsumableItemStats();
public override Texture2D GetTexture() => Stats.Texture;
}

View File

@@ -8,6 +8,14 @@ namespace Zennysoft.Game.Ma;
[Meta, Id("consumable_item_stats")]
public partial class ConsumableItemStats : InventoryItemStats
{
[Export]
[Save("consumable_item_name")]
public override string Name { get; set; } = default!;
[Export(PropertyHint.MultilineText)]
[Save("consumable_item_description")]
public override string Description { get; set; } = default!;
[Export]
[Save("consumable_item_raise_hp")]
public int RaiseHPAmount { get; set; } = 0;