Fix texture stuff

This commit is contained in:
2025-03-09 12:24:30 -07:00
parent b93630756c
commit d8c5bc8f78
112 changed files with 671 additions and 355 deletions

View File

@@ -1,30 +1,36 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Godot.Adapter;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta, Id("armor")]
[Meta(typeof(IAutoNode)), Id("armor")]
public partial class Armor : EquipableItem
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Sprite3D Sprite { get; set; } = default!;
public override string ItemName => Stats.Name;
public override string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public override double ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public int Defense => Stats.Defense;
public void IncreaseArmorDefense(int bonus) => Stats.Defense += bonus;
public override ItemTag ItemTag => Stats.ItemTag;
[Export]
private ArmorStats _armorStats { get; set; } = new ArmorStats();
public override string ItemName => _armorStats.Name;
public override string Description => _armorStats.Description;
public override float SpawnRate => _armorStats.SpawnRate;
public override double ThrowDamage => _armorStats.ThrowDamage;
public override float ThrowSpeed => _armorStats.ThrowSpeed;
public int Defense => _armorStats.Defense;
public void IncreaseArmorDefense(int bonus) => _armorStats.Defense += bonus;
public override ItemTag ItemTag => _armorStats.ItemTag;
public override InventoryItemStats ItemStats { get => _armorStats; set => _armorStats = (ArmorStats)value; }
[Save("armor_stats")]
public ArmorStats Stats { get; set; } = new ArmorStats();
public override Texture2D GetTexture() => Stats.Texture;
}