Fix texture stuff
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@@ -1,5 +1,6 @@
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using Godot;
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using System.Collections.Generic;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -20,6 +21,9 @@ public partial class ItemDatabase : Node
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[Export]
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public PackedScene ConsumableItemScene { get; set; }
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[Export]
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public PackedScene EffectItemScene { get; set; }
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public InventoryItem[] Initialize()
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{
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var database = new List<InventoryItem>();
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@@ -28,14 +32,13 @@ public partial class ItemDatabase : Node
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var accessoryResources = DirAccess.GetFilesAt("res://src/items/accessory/resources/");
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var throwableResources = DirAccess.GetFilesAt("res://src/items/throwable/resources/");
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var consumableResources = DirAccess.GetFilesAt("res://src/items/consumable/resources/");
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var effectResources = DirAccess.GetFilesAt("res://src/items/effect/resources/");
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foreach (var armor in armorResources)
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{
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var armorInfo = GD.Load<ArmorStats>($"res://src/items/armor/resources/{armor}");
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var armorScene = ArmorScene.Instantiate<Armor>();
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armorScene.ItemStats = armorInfo;
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armorScene.Sprite = armorScene.GetNode<Sprite3D>("%Sprite");
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armorScene.Sprite.Texture = armorInfo.Texture;
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armorScene.Stats = armorInfo;
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database.Add(armorScene);
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}
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@@ -43,9 +46,7 @@ public partial class ItemDatabase : Node
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{
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var weaponInfo = GD.Load<WeaponStats>($"res://src/items/weapons/resources/{weapon}");
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var weaponScene = WeaponScene.Instantiate<Weapon>();
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weaponScene.ItemStats = weaponInfo;
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weaponScene.Sprite = weaponScene.GetNode<Sprite3D>("%Sprite");
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weaponScene.Sprite.Texture = weaponInfo.Texture;
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weaponScene.Stats = weaponInfo;
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database.Add(weaponScene);
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}
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@@ -53,9 +54,7 @@ public partial class ItemDatabase : Node
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{
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var accessoryInfo = GD.Load<AccessoryStats>($"res://src/items/accessory/resources/{accessory}");
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var accessoryScene = AccessoryScene.Instantiate<Accessory>();
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accessoryScene.ItemStats = accessoryInfo;
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accessoryScene.Sprite = accessoryScene.GetNode<Sprite3D>("%Sprite");
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accessoryScene.Sprite.Texture = accessoryInfo.Texture;
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accessoryScene.Stats = accessoryInfo;
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database.Add(accessoryScene);
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}
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@@ -63,9 +62,7 @@ public partial class ItemDatabase : Node
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{
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var throwableItemInfo = GD.Load<ThrowableItemStats>($"res://src/items/throwable/resources/{throwable}");
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var throwableItemScene = ThrowableItemScene.Instantiate<ThrowableItem>();
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throwableItemScene.ItemStats = throwableItemInfo;
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throwableItemScene.Sprite = throwableItemScene.GetNode<Sprite3D>("%Sprite");
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throwableItemScene.Sprite.Texture = throwableItemInfo.Texture;
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throwableItemScene.Stats = throwableItemInfo;
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database.Add(throwableItemScene);
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}
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@@ -73,12 +70,18 @@ public partial class ItemDatabase : Node
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{
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var consumableItemInfo = GD.Load<ConsumableItemStats>($"res://src/items/consumable/resources/{consumable}");
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var consumableItemScene = ConsumableItemScene.Instantiate<ConsumableItem>();
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consumableItemScene.ItemStats = consumableItemInfo;
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consumableItemScene.Sprite = consumableItemScene.GetNode<Sprite3D>("%Sprite");
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consumableItemScene.Sprite.Texture = consumableItemInfo.Texture;
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consumableItemScene.Stats = consumableItemInfo;
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database.Add(consumableItemScene);
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}
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foreach (var effectItem in effectResources)
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{
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var effectItemInfo = GD.Load<EffectItemStats>($"res://src/items/effect/resources/{effectItem}");
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var effectItemScene = EffectItemScene.Instantiate<EffectItem>();
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effectItemScene.Stats = effectItemInfo;
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database.Add(effectItemScene);
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}
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return [.. database];
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}
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}
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