Fix texture stuff
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@@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder;
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using Godot;
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using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Godot.Adapter;
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using Zennysoft.Ma.Adapter;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
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{
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@@ -21,11 +21,11 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
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public IDungeonFloor CurrentFloor { get; }
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public Task UseItem(IInventoryItem item);
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public Task UseItem(InventoryItem item);
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public void DropItem(IInventoryItem item);
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public void DropItem(InventoryItem item);
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public void ThrowItem(IInventoryItem item);
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public void ThrowItem(InventoryItem item);
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public void FloorExitReached();
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