Fix texture stuff

This commit is contained in:
2025-03-09 12:24:30 -07:00
parent b93630756c
commit d8c5bc8f78
112 changed files with 671 additions and 355 deletions

View File

@@ -6,12 +6,10 @@ using Chickensoft.Introspection;
using Chickensoft.SaveFileBuilder;
using Godot;
using System;
using System.IO.Abstractions;
using System.Text.Json;
using Zennysoft.Game.Abstractions;
using Zennysoft.Ma.Godot.Adapter;
using Zennysoft.Ma.Adapter;
using System.IO;
using SimpleInjector;
using System.Threading.Tasks;
[Meta(typeof(IAutoNode))]
@@ -82,10 +80,7 @@ public partial class Game : Node3D, IGame
public void Setup()
{
_container = new SimpleInjector.Container();
_container.Register<IFileSystem, FileSystem>();
_container.Register<ISaveFileManager<GameData>, SaveFileManager<GameData>>();
_container.Register<IGameRepo, GameRepo>(Lifestyle.Singleton);
_container.Register<IGameLogic, GameLogic>(Lifestyle.Singleton);
Module.Bootstrap(_container);
_container.Verify();
GameRepo = _container.GetInstance<IGameRepo>();
@@ -146,15 +141,15 @@ public partial class Game : Node3D, IGame
public void OnResolved()
{
var saveFileManager = _container.GetInstance<ISaveFileManager<GameData>>();
var saveFileManager = _container.GetInstance<IMaSaveFileManager<GameData>>();
SaveFile = new SaveFile<GameData>(
root: GameChunk,
onSave: saveFileManager.WriteToFile,
onSave: saveFileManager.Save,
onLoad: async () =>
{
try
{
var gameData = await saveFileManager.ReadFromFile();
var gameData = await saveFileManager.Load();
return gameData;
}
catch (FileNotFoundException)
@@ -246,7 +241,7 @@ public partial class Game : Node3D, IGame
GameEventDepot.OnTeleportEntered();
}
public async Task UseItem(IInventoryItem item)
public async Task UseItem(InventoryItem item)
{
if (item is ConsumableItem consumableItem)
{
@@ -329,7 +324,7 @@ public partial class Game : Node3D, IGame
GameRepo.RemoveItemFromInventory(item);
}
public void DropItem(IInventoryItem item)
public void DropItem(InventoryItem item)
{
var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
var dropped = droppedScene.Instantiate<DroppedItem>();
@@ -338,11 +333,11 @@ public partial class Game : Node3D, IGame
dropped.Drop();
}
public void ThrowItem(IInventoryItem item)
public void ThrowItem(InventoryItem item)
{
var thrownScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownItem.tscn");
var thrown = thrownScene.Instantiate<ThrownItem>();
thrown.ItemThatIsThrown = item;
thrown.ItemThatIsThrown = (InventoryItem)item;
AddChild(thrown);
thrown.Position += new Vector3(0, 1.5f, 0);
thrown.Throw(_effectService);