Fix texture stuff

This commit is contained in:
2025-03-09 12:24:30 -07:00
parent b93630756c
commit d8c5bc8f78
112 changed files with 671 additions and 355 deletions

View File

@@ -5,8 +5,7 @@ using Godot;
using SimpleInjector;
using SimpleInjector.Lifestyles;
using Zennysoft.Game.Abstractions;
using Zennysoft.Ma.Godot.Adapter;
using static Zennysoft.Ma.Godot.Adapter.AppLogic.Input;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
@@ -115,16 +114,16 @@ public partial class App : CanvasLayer, IApp
AppLogic.Start();
}
public void OnNewGame() => AppLogic.Input(new NewGame());
public void OnNewGame() => AppLogic.Input(new AppLogic.Input.NewGame());
private void OnLoadGame() => AppLogic.Input(new LoadGame());
private void OnLoadGame() => AppLogic.Input(new AppLogic.Input.LoadGame());
public void OnQuit() => AppLogic.Input(new QuitGame());
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());
public void OnSaveFileLoaded()
{
Game.SaveFileLoaded -= OnSaveFileLoaded;
AppLogic.Input(new SaveFileLoaded());
AppLogic.Input(new AppLogic.Input.SaveFileLoaded());
}
public void FadeInFromBlack()
@@ -149,12 +148,12 @@ public partial class App : CanvasLayer, IApp
{
if (animation == "fade_in")
{
AppLogic.Input(new FadeInFinished());
AppLogic.Input(new AppLogic.Input.FadeInFinished());
BlankScreen.Hide();
return;
}
AppLogic.Input(new FadeOutFinished());
AppLogic.Input(new AppLogic.Input.FadeOutFinished());
}
public void OnExitTree()