Fix texture stuff

This commit is contained in:
2025-03-09 12:24:30 -07:00
parent b93630756c
commit d8c5bc8f78
112 changed files with 671 additions and 355 deletions

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using Chickensoft.Collections;
using Chickensoft.Serialization.Godot;
using Chickensoft.Serialization;
using Godot;
using System.IO.Abstractions;
using System.Text.Json;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Implementation;
public class SaveFileManager<T> : ISaveFileManager<T>
{
private readonly IFileSystem _fileSystem;
private readonly JsonSerializerOptions _jsonOptions;
private string _defaultSaveLocation;
public const string DEFAULT_SAVE_FILE_NAME = "game.json";
public SaveFileManager(IFileSystem fileSystem)
{
_fileSystem = fileSystem;
_defaultSaveLocation = _fileSystem.Path.Join(OS.GetUserDataDir(), DEFAULT_SAVE_FILE_NAME);
GodotSerialization.Setup();
Serializer.AddConverter(new Texture2DConverter());
var upgradeDependencies = new Blackboard();
_jsonOptions = new JsonSerializerOptions
{
Converters = {
new SerializableTypeConverter(upgradeDependencies)
},
WriteIndented = true
};
}
public Task<T?> ReadFromFile(params IJsonTypeInfoResolver?[] resolvers)
{
if (!_fileSystem.File.Exists(_defaultSaveLocation))
throw new FileNotFoundException();
return ReadFromFile(_defaultSaveLocation, resolvers);
}
public async Task<T?> ReadFromFile(string filePath, params IJsonTypeInfoResolver?[] resolvers)
{
if (!_fileSystem.File.Exists(filePath))
throw new FileNotFoundException();
var json = await _fileSystem.File.ReadAllTextAsync(filePath);
var resolver = new SerializableTypeResolver();
_jsonOptions.TypeInfoResolver = JsonTypeInfoResolver.Combine([resolver, .. resolvers]);
return JsonSerializer.Deserialize<T?>(json, _jsonOptions);
}
public Task WriteToFile(T gameData, params IJsonTypeInfoResolver?[] resolvers)
{
return WriteToFile(gameData, _defaultSaveLocation, resolvers);
}
public async Task WriteToFile(T gameData, string filePath, params IJsonTypeInfoResolver?[] resolvers)
{
var resolver = new SerializableTypeResolver();
_jsonOptions.TypeInfoResolver = JsonTypeInfoResolver.Combine([resolver, .. resolvers]);
var json = JsonSerializer.Serialize(gameData, _jsonOptions);
await _fileSystem.File.WriteAllTextAsync(filePath, json);
}
}

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using Godot;
using System.Text.Json.Serialization;
using System.Text.Json;
/// <summary>Basis JSON converter.</summary>
public class Texture2DConverter : JsonConverter<Texture2D>
{
/// <inheritdoc />
public override bool CanConvert(Type typeToConvert) =>
typeToConvert == typeof(Texture2D);
/// <inheritdoc />
public override Texture2D Read(
ref Utf8JsonReader reader,
Type typeToConvert,
JsonSerializerOptions options)
{
var texture2D = new Texture2D();
while (reader.Read())
{
if (reader.TokenType == JsonTokenType.EndObject)
{
return texture2D;
}
if (reader.TokenType != JsonTokenType.PropertyName)
{
continue;
}
var propertyName = reader.GetString();
reader.Read();
switch (propertyName)
{
case "resource_path":
var resourcePath = JsonSerializer.Deserialize<string>(ref reader, options);
texture2D = GD.Load<Texture2D>(resourcePath);
break;
default:
break;
}
}
throw new JsonException("Unexpected end when reading Texture2D.");
}
/// <inheritdoc />
public override void Write(
Utf8JsonWriter writer,
Texture2D value,
JsonSerializerOptions options
)
{
var resolver = options.TypeInfoResolver;
var resourcePathType = resolver!.GetTypeInfo(typeof(string), options)!;
writer.WriteStartObject();
writer.WritePropertyName("resource_path");
JsonSerializer.Serialize(writer, value.ResourcePath, resourcePathType);
writer.WriteEndObject();
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
</ItemGroup>
</Project>

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{
"files": [
"**/*.*"
],
"ignorePaths": [
"**/*.tscn",
"**/*.import",
"**/badges/**/*.*",
"**/coverage/**/*.*",
"**/.godot/**/*.*",
"**/obj/**/*.*",
"**/bin/**/*.*",
"**/nupkg/**/*.*"
],
"words": [
"assemblyfilters",
"automerge",
"branchcoverage",
"brandedoutcast",
"buildtransitive",
"camelcase",
"chickenpackage",
"Chickensoft",
"classfilters",
"contentfiles",
"CYGWIN",
"devbuild",
"endregion",
"Finalizer",
"Finalizers",
"globaltool",
"godotengine",
"godotpackage",
"issuecomment",
"justalemon",
"lcov",
"lihop",
"linecoverage",
"methodcoverage",
"missingall",
"msbuild",
"MSYS",
"nameof",
"Nerdbank",
"netstandard",
"NOLOGO",
"nupkg",
"Omnisharp",
"opencover",
"OPTOUT",
"paramref",
"pascalcase",
"Postinitialize",
"Predelete",
"renovatebot",
"reportgenerator",
"reporttypes",
"Shouldly",
"subfolders",
"targetargs",
"targetdir",
"tscn",
"typeof",
"typeparam",
"typeparamref",
"ulong",
"Unparented",
"Xunit"
]
}