Make key items (flower and key staff)
Implement fog door for unlockable doors
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@@ -78,6 +78,8 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public bool BriefImmunity { get; set; }
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public bool CanOpenDoors { get; set; }
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public event Action PlayerDied;
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public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
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}
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