Make key items (flower and key staff)
Implement fog door for unlockable doors
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@@ -29,6 +29,8 @@ public partial class DummyPlayer : CharacterBody3D, IPlayer
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ISigilComponent IPlayer.SigilComponent => throw new NotImplementedException();
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public bool CanOpenDoors { get; set; }
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public event Action PlayerDied;
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public void Activate() => throw new NotImplementedException();
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