Make key items (flower and key staff)
Implement fog door for unlockable doors
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shader_type spatial;
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render_mode unshaded, blend_mix;
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uniform sampler2D depth_texture : hint_depth_texture;
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uniform float hole_depth : hint_range(0.1, 10.0, 0.1) = 1.0;
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void fragment() {
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float depth = texture(depth_texture, SCREEN_UV).r;
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float linear_depth = 1.0 / (depth * INV_PROJECTION_MATRIX[2].w + INV_PROJECTION_MATRIX[3].w);
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linear_depth = linear_depth + VERTEX.z;
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float fade = clamp(linear_depth / hole_depth, 0.0, 1.0);
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ALBEDO = vec3(1.0);
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ALPHA = fade;
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}
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