Implement planter behavior (need to fix projectile attack)
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bxak6mreongy7"
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path.bptc="res://.godot/imported/pampas test_elegant-pampas-grass-branch-on-transparent-background-png.png-bb1fcb138489d88ed353a988ac3d8f76.bptc.ctex"
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"vram_texture": true
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}
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generator_parameters={
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"md5": "65f84bc4be050b9a113e4e127fc006b7"
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}
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[deps]
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source_file="res://src/map/dungeon/models/Special Floors & Rooms/EX-Grassy/pampas test_elegant-pampas-grass-branch-on-transparent-background-png.png"
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dest_files=["res://.godot/imported/pampas test_elegant-pampas-grass-branch-on-transparent-background-png.png-bb1fcb138489d88ed353a988ac3d8f76.bptc.ctex"]
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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detect_3d/compress_to=0
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